By Steve Winter, Terry Philips
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Extra info for A Mighty Fortress (AD&D 2nd Ed. Fantasy Roleplaying, HR4 )
A little boy, perhaps a year older than she, runs up next to her with his own basket. His contains matches, combs, ﬂint and steel and other similar small items. He too asks only for the smallest amount for his wares, and for his services, “Carry your bags, Sir? Lead your horse? I can show you to the best inn in Sanctuary! ” JILLY AND GABE hp 2 each; use Urchin statistics on page 31. TACTICS Gabe and Jilly are brother and sister. They are members of the very poor Thatcher family with many children ranging in age from infant to young adult, each carving out a small living as best they can.
The crab takes shelter in the largest piece of wreckage, scuttling out to feed on bits of carcasses or, if hungry enough, on other crabs. The hull is large and black, keeping the crab from sight. However, the crab knows the PCs are coming thanks to its tremorsense ability, and recognizes them as yet more prey. In addition to the crab and the bloated bodies of dead pigs, there are the remains of the ship’s manifest and logbook. These are fairly obvious (not even requiring a Search check to located), but largely ruined.
Inn rooms and decent prices in this neighborhood seem more abundant for them. Fencing items they do not wish to keep is simple. If, however, they are harsh in their treatment of the kid cartel, the street urchins become a constant minor annoyance for the PCs, who suddenly ﬁnd there are things missing from their inn rooms, and items misplaced upon their persons after moving through a crowd. Prices seem to jump up just for them in this particular district. And forget trying to fence anything through less than legitimate means.
A Mighty Fortress (AD&D 2nd Ed. Fantasy Roleplaying, HR4 ) by Steve Winter, Terry Philips